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MOAWiz

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11 years 3 months ago #5285 by subburb
Replied by subburb on topic Re: MOAWiz
Thanks to you for your kindness and jumanity in this hard moment.

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11 years 3 months ago #5305 by subburb
Replied by subburb on topic Re: MOAWiz
Hi !
Just a follow up.
After some testings, looks like interp samples can be lowered to "actual interp samples"/prepass value

For example, if you have 30 interp samples and 2 into Im prepasses value,
than, at 2nd pass rendering, you can use 7 (30/(2*2)).

I've added an override into MOAWiz for that purpose, wich automatically do this little computation.

Hope you'll have possibility to try it soon !

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11 years 3 months ago #5306 by mhok
Replied by mhok on topic Re: MOAWiz
Hi Jerome, many thanks for continuing to work on this, it's still causing me anguish. I work at a large architectural practice and software installation has to go through the IT department. In order to use the override you've added to MOAWiz, is there a patch, or an upgrade that we should install? If so I'll get the IT people onto it today. It would be nice not to have to use the work-around you suggested previously, and be able to send the pre-pass and render pass in one go. I think we have a 5-license pack.

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11 years 3 months ago #5307 by eyepiz
Replied by eyepiz on topic Re: MOAWiz
Cool...Thanks, looking forward to it!
I have one question about use camera path. When running an animation with moving objects and cameras(1800 frames or so). Does the LC need to be calculated for every IM frame? seems like it takes forever to calculate the IM prepass.

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11 years 3 months ago #5308 by subburb
Replied by subburb on topic Re: MOAWiz
Hi, thanks !
It's actually under dev, and private. But i'll publish a build soon with this new addition in MOAWiz.
note : New activation will be needed as the actual one have been hacked, unfortunately.
The following user(s) said Thank You: eyepiz

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11 years 3 months ago #5322 by eyepiz
Replied by eyepiz on topic Re: MOAWiz
Hi,

Any update on when new build will be available?

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