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MOAWiz
			
	
						11 years 8 months ago				#5879
		by Jesse
	
	
		
			
	
			
			 		
													
	
				Replied by Jesse on topic Re: MOAWiz			
			
				Hello Jerome, we never actually noticed any real issues in the past with Moawiz perhaps because since using SR a majority of shots were being done with FlyWiz.  One of our current projects has a bit more animated elements and requires Moawiz 2 pass, as I understand it best.  Now you know I am using 1.51F to which may or may not be entirely different from the folks finding it necessary to "save for farm" to achieve faster render times?
That is my question; does the latest version address the concern by way of the Interp frames/ Interp Samples = (blend frames count) or should we consider the work around "save for farm"? I will do some testing, but so far... as discovered previously a very simple test with HDRi, material wrap floor for shadow and a character walking took average 20mins per frame over our farm (with a mix of very new and some older machines) vs. about 2 mins as a still image render at same res??
I understand that backburner/Vray needs to blend 5 or so frames and that is a computation but 10 times longer? Any recommendations or insight would be appreciated
JJS
					That is my question; does the latest version address the concern by way of the Interp frames/ Interp Samples = (blend frames count) or should we consider the work around "save for farm"? I will do some testing, but so far... as discovered previously a very simple test with HDRi, material wrap floor for shadow and a character walking took average 20mins per frame over our farm (with a mix of very new and some older machines) vs. about 2 mins as a still image render at same res??
I understand that backburner/Vray needs to blend 5 or so frames and that is a computation but 10 times longer? Any recommendations or insight would be appreciated
JJS
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						11 years 8 months ago				#5902
		by bijjiclarrk
	
	
		
			
	
			
			 		
													
	
				Replied by bijjiclarrk on topic Re: MOAWiz			
			
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