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Gamma workflo in SolidRocks

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9 years 4 months ago #7117 by Nicinus
Quick question on gamma.

Am I supposed to use the sRGB in the Vray fram buffer when I use the gamma button in SolidRocks?

I would assume yes, but the MiniPrev corresponds better when not. Having it active looks to bright and I'm afraid I'm getting gamma on gamma?

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9 years 4 months ago #7119 by subburb
Hello !
In my mind no, you d'ont have to use it (double gamma).
Other users reported some strange gamma in preview, i'll check that next eek.

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9 years 3 months ago - 9 years 3 months ago #7199 by theedge
Yes the Mini Preview behaviour is confusing when working in LWF because it show the linear output as is. But it's more convenient to see the output gamma-corrected.

When working in LWF it is common practice to activate in the VFB the "Display colors in sRGB space" option. That way we have a correct preview of what the linear output will look like once gamma corrected in post-prod.
We should have a similar option in the minipreview. Or maybe simpler : make the minipreview replicate the VFB setting : if sRGB is on in the VFB, do the same in the minipreview.
Last edit: 9 years 3 months ago by theedge.

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9 years 3 months ago - 9 years 3 months ago #7201 by subburb
Hmmm sounds logical, you're perfectly Right !
added in top of the todo list.
Last edit: 9 years 3 months ago by subburb.

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9 years 3 months ago #7204 by theedge
Great ! Thank you.

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9 years 2 months ago #7318 by mrpepelepeu
Is there any documentation about the gamma usage on SR?

I'm ok on having a UI that makes things easier, but I do want to know what goes on under the hood.
If I click render from the standard frame buffer, the gamma is way off. How can I get the scene as it was before SR?

Thanks.

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