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PNG plugin problem
10 years 7 months ago #6012
by eyepiz
Replied by eyepiz on topic Re: PNG plugin problem
Could it possible be related to SR and 3ds Max Design?...The issue only appears when using SR.
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10 years 7 months ago #6016
by roysgi
Replied by roysgi on topic Re: PNG plugin problem
its absolutly related to solidrocks!!
is there any news ??
Thanks
Roy
is there any news ??
Thanks
Roy
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10 years 7 months ago #6019
by canvasvisuals
Replied by canvasvisuals on topic Re: PNG plugin problem
I have the same problem and it is bloody annoying
this make solidrocks completey redundant and unusable!
this make solidrocks completey redundant and unusable!
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10 years 7 months ago #6020
by subburb
Replied by subburb on topic Re: PNG plugin problem
Dear users, i'm still fighting with this issue...
i'm trying many ways to try to reproduce the issue, with no luck.
does it happens only with backburner, or directly in local rendering ?
can you help me, describing a simple how-to reproduce the error ?
i'm still digging on that. SR needs to be useful, not the opposite !
i'm trying many ways to try to reproduce the issue, with no luck.
does it happens only with backburner, or directly in local rendering ?
can you help me, describing a simple how-to reproduce the error ?
i'm still digging on that. SR needs to be useful, not the opposite !
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10 years 7 months ago #6021
by subburb
Replied by subburb on topic Re: PNG plugin problem
got it !
finally i could reproduce the error...
looks like it's related to "save alpha" in Vray frame buffer options.
If i uncheck it, then works fine.
I'm investigating !
finally i could reproduce the error...
looks like it's related to "save alpha" in Vray frame buffer options.
If i uncheck it, then works fine.
I'm investigating !
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10 years 7 months ago #6022
by roysgi
Replied by roysgi on topic Re: PNG plugin problem
I use it in the last few years and it was great,quick and comfortable.
the last build that involved vray 3.00 make me alot of headache.
what i wish for is that solidrocks will be simple like it use to be and not so Sophisticated.
all the features of the image file saving (specially via network render) bring many problem and even you want to ignore it and use just max\vray option ,solidrocks Causes problem and delete file output path . the same things happen with RT.
RT cpu via soldrocks,renders dark and dull image.
Waiting for update.
Thanks.
Roy
the last build that involved vray 3.00 make me alot of headache.
what i wish for is that solidrocks will be simple like it use to be and not so Sophisticated.
all the features of the image file saving (specially via network render) bring many problem and even you want to ignore it and use just max\vray option ,solidrocks Causes problem and delete file output path . the same things happen with RT.
RT cpu via soldrocks,renders dark and dull image.
Waiting for update.
Thanks.
Roy
Please Log in or Create an account to join the conversation.
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