- Posts: 376
- Thank you received: 433
- Home
- Support
- Forum
- SolidRocks / 3dsMax :: Public Section
- Technical questions
- PNG plugin problem
PNG plugin problem
10 years 6 months ago #6393
by subburb
Replied by subburb on topic Re: PNG plugin problem
hello !
actually working on SR 1.6 and i think problem is solved (PNG I/O error)
i'm adding some debug/minor stuff, especially for rebusfarm workflow, binding the SR render button to any key, etc..
then i'll publish a new build.
actually working on SR 1.6 and i think problem is solved (PNG I/O error)
i'm adding some debug/minor stuff, especially for rebusfarm workflow, binding the SR render button to any key, etc..
then i'll publish a new build.
Please Log in or Create an account to join the conversation.
10 years 6 months ago #6395
by eyepiz
Replied by eyepiz on topic Re: PNG plugin problem
Thanks good new!...If you have a beta build I can test it out.
Please Log in or Create an account to join the conversation.
10 years 5 months ago #6419
by trevics
Replied by trevics on topic Re: PNG plugin problem
Thanks Jérôme,
I've been following this thread and I really appreciate how quickly you've responded to all of the messages and have been addressing this bug.
I'm eagerly awaiting the fix to this issue, but overall I couldn't be more happy with SolidRocks. The time I've saved with this has more than made up for any issues I've had.
Thanks again, and keep up the great work!
I've been following this thread and I really appreciate how quickly you've responded to all of the messages and have been addressing this bug.
I'm eagerly awaiting the fix to this issue, but overall I couldn't be more happy with SolidRocks. The time I've saved with this has more than made up for any issues I've had.
Thanks again, and keep up the great work!
Please Log in or Create an account to join the conversation.
10 years 5 months ago #6422
by subburb
Replied by subburb on topic Re: PNG plugin problem
Thank you Trevics, i really appreciate.
i worked very hard this week, and i'm very close to publish the 1.6.1 update.
it's a bit short, as i'm off for 4 days and will not be able to deal with eventual issues on this new build.
I prefer report to next week to be there when you test it.
I've all checked twice, but i need to verify some stuff again, especially with the PNG bug.
it's pretty hard technically and each and every case have to be tested. I really don't want to see this bug anymore
short list of what i've made since 1.5.1 :
- better management of "from scene" color mapping
- Solved bug on gamma and post (were inverted..sic)
- PNG library I/O error (and others) when using the vray frame buffer. Solved.
- Better compatibility with RebusFarm (SR can be now manipulated by farminizer)
- SR now reopens at its last position
- Hide IM and LC passes were inverted. Solved (sic again)
- Better mangement of Vray 3.0 goodies options (no more annyonning messages)
- Now there's a warning when NOT using SR render Button
- Now SR Render button is a keyboard mappable macroscript (SR_Render)
- NEW automatic Update alert system on startup
i really wanted to publish it today, but it needs a bit more of polishing.
Next week(early), i promise !!!
i worked very hard this week, and i'm very close to publish the 1.6.1 update.
it's a bit short, as i'm off for 4 days and will not be able to deal with eventual issues on this new build.
I prefer report to next week to be there when you test it.
I've all checked twice, but i need to verify some stuff again, especially with the PNG bug.
it's pretty hard technically and each and every case have to be tested. I really don't want to see this bug anymore
short list of what i've made since 1.5.1 :
- better management of "from scene" color mapping
- Solved bug on gamma and post (were inverted..sic)
- PNG library I/O error (and others) when using the vray frame buffer. Solved.
- Better compatibility with RebusFarm (SR can be now manipulated by farminizer)
- SR now reopens at its last position
- Hide IM and LC passes were inverted. Solved (sic again)
- Better mangement of Vray 3.0 goodies options (no more annyonning messages)
- Now there's a warning when NOT using SR render Button
- Now SR Render button is a keyboard mappable macroscript (SR_Render)
- NEW automatic Update alert system on startup
i really wanted to publish it today, but it needs a bit more of polishing.
Next week(early), i promise !!!
Please Log in or Create an account to join the conversation.
10 years 5 months ago #6423
by eyepiz
Replied by eyepiz on topic Re: PNG plugin problem
Hi Jerome,
will the "send to farm" button in flywiz, like in moawiz" you mentioned make it in this build?
will the "send to farm" button in flywiz, like in moawiz" you mentioned make it in this build?
Please Log in or Create an account to join the conversation.
10 years 5 months ago #6424
by subburb
Replied by subburb on topic Re: PNG plugin problem
well i can try to add it on monday
Please Log in or Create an account to join the conversation.
Time to create page: 0.137 seconds