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PNG plugin problem

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9 years 11 months ago #6393 by subburb
Replied by subburb on topic Re: PNG plugin problem
hello !
actually working on SR 1.6 and i think problem is solved (PNG I/O error)
i'm adding some debug/minor stuff, especially for rebusfarm workflow, binding the SR render button to any key, etc..
then i'll publish a new build.

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9 years 11 months ago #6395 by eyepiz
Replied by eyepiz on topic Re: PNG plugin problem
Thanks good new!...If you have a beta build I can test it out. :)

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9 years 11 months ago #6419 by trevics
Replied by trevics on topic Re: PNG plugin problem
Thanks Jérôme,

I've been following this thread and I really appreciate how quickly you've responded to all of the messages and have been addressing this bug.

I'm eagerly awaiting the fix to this issue, but overall I couldn't be more happy with SolidRocks. The time I've saved with this has more than made up for any issues I've had.

Thanks again, and keep up the great work!

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9 years 11 months ago #6422 by subburb
Replied by subburb on topic Re: PNG plugin problem
Thank you Trevics, i really appreciate.

i worked very hard this week, and i'm very close to publish the 1.6.1 update.
it's a bit short, as i'm off for 4 days and will not be able to deal with eventual issues on this new build.
I prefer report to next week to be there when you test it.

I've all checked twice, but i need to verify some stuff again, especially with the PNG bug.
it's pretty hard technically and each and every case have to be tested. I really don't want to see this bug anymore ;)

short list of what i've made since 1.5.1 :
- better management of "from scene" color mapping
- Solved bug on gamma and post (were inverted..sic)
- PNG library I/O error (and others) when using the vray frame buffer. Solved.
- Better compatibility with RebusFarm (SR can be now manipulated by farminizer)
- SR now reopens at its last position
- Hide IM and LC passes were inverted. Solved (sic again)
- Better mangement of Vray 3.0 goodies options (no more annyonning messages)
- Now there's a warning when NOT using SR render Button
- Now SR Render button is a keyboard mappable macroscript (SR_Render)
- NEW automatic Update alert system on startup

i really wanted to publish it today, but it needs a bit more of polishing.
Next week(early), i promise !!!

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9 years 11 months ago #6423 by eyepiz
Replied by eyepiz on topic Re: PNG plugin problem
Hi Jerome,

will the "send to farm" button in flywiz, like in moawiz" you mentioned make it in this build?

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9 years 11 months ago #6424 by subburb
Replied by subburb on topic Re: PNG plugin problem
well i can try to add it on monday ;)

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